Randviews: You Know, Like, Random Reviews

Posted in Anno Domini Wed Nov 13 2024

As a warmup for having to hack together a whole bunch of words over the next month after months of accumulating rust, here are some random reviews of things I've inflicted upon myself, some of which are from the archives of other sites and have been hastily shoehorned into a loose format, all united by one core unifying factor: I didn't type enough for them to deserve their own post.

This will probably be a recurring thing.

Turok 3: Shadows of Oblivion Remastered

I'm not throwing up spoiler tags or whatever, the game's 23 years old and the story is mostly gibberish.

I beat this remaster back in December 2003, using Danielle. It is very silly, desperately wants to be Half-Life on a console that could never handle Half-Life, is incredibly rushed to the point where one weapon's per-character upgrade is three paces away from the weapon itself, and ends with not one, but two nonsensical cliffhangers that were never followed up on in any future game, because as far as I can tell every single subsequent game was a reboot. Like, every single time!

There are flashes of good therein (The "Lost Land" levels were an utter blast IMHO) and I enjoyed my four hours with it, but it mostly serves as a reminder of what could have been if the devs had like, six more months and an enhanced Dreamcast port ala Shadowman to chew on.

The lack of multiplayer in the Remaster is a pity, but as far as I can tell the modern audience for Turok 2 Multiplayer is in the single digits, so, you know, whatever.

The Last and First Men

As much of a fan as I am of the avant-garde rock/metal (read: there's brass sometimes but not in a ska way) diaspora that formed in the wake of Mr. Bungle's apocalyptic first run blasting a rubble-strewn path through the heavy music world, I tend to approach Tub Ring's new releases with blend of anticipation and anxiety - when they're good, they're very, very good! But they've always been a mixed-bag of glorious earworms with the occasional tapeworm hiding away. Combine that with their long span between releases, and there's always this little doubt in the back of your head that you might've just waited one or two presidential administrations for more clunkers than cash. Thankfully, this extremely isn't the case with The Last and First Men, which is absolutely my favorite album of the year on the balance of things.

Bouncing from sublime pop to bratty rock to everything else in the gradient between, each track mines the full potential of the enlisted players, with R&B synths, rock three-pieces and even occasional brass and string sections butting in. It all somehow gels together, providing a slickly-produced compliment to Kevin Gibson's vocals exploring every notch on the volume dial, crawling and lunging through lyrics that provide just enough hint of a sci-fi tale of betrayal and escape that your mind starts writing the rest for you unprompted.

Probably the greatest compliment I can pay this one is that I don't have a favorite track. I'll fixate on one for a week before moving to another. I suspect by this time next year almost every track will have been my favorite track at least once. If I did have to make one critique, though, it's the new version of Heathens - resurrected from a rare Great Filter b-side - lacks a lot of punch compared to its origin's crazy-noisy garage demo recording where every drum hit blows the microphone out. I'm usually not a proponent of brickwalling, but in this case, I could do with a slight sprinkling. You know, as a treat.

Urasawa Naoki no Manben

Experts in their craft, and also some humans I guess.
Experts in their craft, and also some humans I guess.

This should probably be apparent to anyone who's been exposed to my scrawlings by now, but I am not a skilled artist. I am however, a complete gear-and-process-whore with a shelf covered in pens and markers of wildly varying usefulness, and love learning more about how people who can actually make marks on surfaces with competence ply their craft. Manben is one of my favorite long-running demonstrations, letting you witness the hows and whys of people at the top of their game in a clear, accessible fashion.

The format is simple: Small, unmanned cameras are placed around a top-tier manga artist in their studio for several days as they beaver away on their projects. Some time later, they meet up with fellow mangaka Naoki Urasawa to watch over the footage and discuss process and methods. This is all nicely edited together and packaged up with some info about the artist's life and career.

Urasawa makes for an excellent host, asking all the right questions and provoking interesting conversations out of the shy loners he pulls away from their drawing boards. His fascination with how people do things differently from his own processes is legitimate and adds a sense of glee to proceedings. And of course, the art is for the most part all fantastic - watching it all come together in so many different ways is wonderful, and you get the feeling throughout that Urasawa is openly counting his lucky stars at finding an excuse to be able to do this on someone else's dime!

Some of the most recent episodes play with the format a bit by focusing on artists posthumously - bringing in established artists in their own right that started their careers as assistants and exploring original art archives and file footage to try and uncover their methods after the fact. While these episodes lack the voyeuristic perspective of watching over the shoulders of skilled craftspeople, Urasawa's giddiness at playing archeologist comes through strongly, and the interviews with the assistants provide a fresh, living perspective into the people who built the modern world of Japanese comics (and by extension, a whole lot of modern international pop-culture).

Balatro

I don't even have to review this, do I?

Buy and play this game. I'm not asking.
Buy and play this game. I'm not asking.

For the historical record, I logged 24+ hours on the demo. The demo. This is a game so intensely crack-like in its grip on me, even in the demo stages, that if memos were leaked revealing that the CIA was involved in development I wouldn't be hugely shocked.

Archives Previous Post To the Top Get in Touch