Deathmatch Simulator is a mod for GZDoom that aims to recreate the thrills and excitement of all the deathmatching you normally need to install a fork of a decade-out-of-date engine build to do. Independent scientific reports have shown that Deathmatch Simulator is capable of "simulating" a deathmatch game with "100%" "accuracy".* (However, should you turn monsters off or actually be able to start a multiplayer game, the simulation aspect will be suspended, allowing you to cheerfully enjoy true multiplayer with some new content that might have even been built with it in mind.)
- Highly realistic AI opponents** powered by the latest in machine-learning-based artificial intelligence. Watch them run, dodge, fight, avoid environmental hazards*** and even fall in love... if you play your cards right.
- A powerful arsenal adding a few twists on the classic Doom arsenal, along with a few new weapons to play with.
- A built in map pack containing a variety of classic Deathmatch maps with a few tweaks and adjustments, accompanied by a couple of new and exciting faces... with at least one lurking in the lightless space between both extremes...
- Map compatibility with most Deathmatch maps and even Skulltag maps!
(Check out more trailers from past versions here!)
** We tricked some monsters into thinking they were people.
Build 5.1 (25/06/2022 - ~22mb)
Inflict unfinished stuff upon yourself for no readily-apparent reason.
The maps from the FreeDM project, but as a Doom PWAD, without the sprites or sounds, ready to run as a Doom 2 mapset. Used for testing.
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